Major S1LVR Mario update (v2a)

Now With 0% more cheapness!

Changes in v2: Changed B (Based off of Pokelover980’s Project S.A.M.’s B)

um, Side B broken…I’ll fix that in v2b

B in air has down throw animation with a dark blast under it (Spikes, but I forgot to place hitbox correctly)

Third A attack is a water blast (no extra effect, need to make smaller and add water effect)

F-Smash is Dark Palm (Little larger range, dark orb effect)

D-Smash is a dark blast (little damage difference) Now for Pics

B attack in air

B attack in air

B attack, btw, the orbs go away from mario, multiple hitboxes

B attack, btw, the orbs go away from mario, multiple hitboxes

PK BLAST! (Down Smash)

PK BLAST! (Down Smash)

Foward Smash

Foward Smash



Todo: FIX SIDE B, Give 2 attack modes (Maybe more), Give elemental flags, Change Final Smash (From Mario Finale to “Fire Grid”), FIX THE B-AIR HITBOX.

link: S1LVR Mario v2


2 Responses to “Major S1LVR Mario update (v2a)”

  1. 1 darkredscorpio October 18, 2009 at 3:59 am

    Are you taking suggestions for what down B will be. If you are change his down B to ground pound(down taunt) in the air remove the first part of the move or just keep it, i’m fine with either one.

  2. 2 S1LVR October 18, 2009 at 12:54 pm

    I was thinking a darkness F.L.U.U.D. BUT THAT’s WAY BETTER 😀

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